The Archimedes principle Simulation created by Walter Fendt, 1998
This animation illustrates the Archimedes principle, when applied to an object
submerged in liquid and suspended from a dynamometer (graded spring).
The weight indicated depends on the volume of the object submerged, its density
as well as that of the liquid itself. These values may be modified at will (within certain
limits) using the corresponding zones. When "Enter" is pressed, all data is
displayed relative to the weight of the object, the Archimedes upthrust and
the weight measured by the dynamometer according to the volume of liquid displaced. This value may be modified by increasing or decreasing the submersion
depth of the solid object using the mouse. To conform to reality, the force of gravity
applied is that present on earth at sea level. When the dynamometer is subjected to
excessive tension, the message " maximum attained! " appears in red.